Dragonrider of Pern
MM´s Kleine Spielegalerie 2022
Colorless (8 cards)
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Anne McCaffrey — Author of Pern
Legendary Planeswalker — Author
Hexproof, Indestructible.
During your Upkeep step: Scry 1
loyality +2:
A legendary creature of your choice gets +2/+2 until end of turn.
loyality -2:
A legendary creature you control receive Indestructible until end of turn. Use this ability as a instant, if its not you turn.
loyality -3:
Search your library for a Dragon Saga or Ballad, and put it into play.
starting loyality: 5
1/200
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Dragon Hachtling
Creature — Dragon
Level up
Level 2-4: 2/2 - Flying
Level 5+: 4/4 - Menace, First strike
1/1
2/200
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Going Between
Enchantment
When Going Between comes into play, search your library for a basic land of your choice and put it in play tapped.
: One of your lands becomes a basic land of your choice until end of turn.
3/200
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Holdermen
Creature — Human, Holdermen
X is the number of Holdermen in play.
“Gather! Gather! It’s a gather day!”
X/1
4/200
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Intuition of Dragonriders
Legendary Enchantment
: Tap a Dragonrider you control and exile a Fire-Lizard you control:
Counter target spell.
5/200
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Squab Fire-Lizard
Creature — Fire-Lizard
Level up
Level 1-2: 1/2 - Flying
Level 3+: 2/2 -
: Impression
0/1
6/200
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Thread Fall
Enchantment — Saga
Saga Rule:
If you draw this card, put it instantly into play.
Draw a card. If its a land, put it into play.
(See saga rules, but exile after III)
Step I, II + III:
In his Upkeep step each player loose 1 life for each Thread Fall in play and exile.
: Each player can remove a +1/+1 counter to prevent 1 damage
7/200
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Wild-Wher Fledgling
Creature — Wher
Haste (This creature can attack and
as soon as it comes under your control.)
1/3
8/200
White (22 cards)
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Assauld of Renegades
Instant
Choose one:
• To play out — Tap up to three target Creature.
• Call for help — Create three white 1/1 Militia token.
• Dragonrider patrol — Untap target dragon.
9/200
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Balad of the Dragonriders

Legendary Enchantment — Ballad
You can look at the top card of your library at every time for
less.
You can cast dragonrider spells from the top of your library.
“Wheel and turn — Or bleed and burn.
Fly between, — Blue and green.
Soar, dive down, — Bronze and brown
Dragonmen must fly
When Threads are in the sky.”
10/200
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Conclave of Lords

Sorcery
Determine X (also the same):
• Exile target Lord.
• Destroy target castle.
• Create a colorless 2/2 Lord token.
• Put a +1/+1 counter on target Lord.
11/200
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Conclave of Weyrleaders
Legendary Enchantment
As long as you control an untapped Weyr you have:
When a player draw a second card in his turn — Draw a card.
When a player cast a second spell in his turn — Create a 2/2 dragon token of your choice.
12/200
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Dragon Ballad
Instant
Sacifice a dragon you control:
Untap all your dragons.
“Flight of hundreds soaring skyward,
Man and dragon fully matched.”
13/200
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Dragondrums
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I + II:
Whenever a land comes in play, put a +1/+1 counter on target harper
Step III:
Search your deck and exile for Piemur and put him tapped in play.
14/200
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Dragonrider of Ista
Creature — Dragonrider
Vigilance
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
1/1
15/200
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Dutyfull Lord
Creature — Lord
Whenever you cast a dragonrider, he comes with a +1/+1 counter in play.
2/2
16/200
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Failed Experiment
Instant
Bonus: 1
Destroy target artifact or enchantment.
If you payed the bonus, target creature receive 2 damage.
17/200
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Groghe, Lord of Fort

Legendary Creature — Human, Lord
Bonus
: Create a 1/1 Militia token.
Vigilance, Menace.
Groghe, Lord of Fort gets +2/+2 and First strike, if Fort Hold is in play.
3/5
18/200
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Harper Apprentice
Creature — Human, Harper
The Harper Apprentice gets +1/+1 each for Harper Hall and Robinton, Master Harper of Pern in play.
: Another Harper has vigilance until end of turn.
“Get up, take heart--go, make a start,
sing out the truth you come for.
Then when you die, your heart may fly
to halls we have no name for.”
1/1
19/200
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Harper Guild

Legendary Enchantment — Guild
All harper you control get +0/+2 and Vigilance.
: Tap a dragon you control: Scry X
which X is the basic power of the dragon.
Draw a card.
When a harper you control is put into the exile, search your deck for a ballad and put it on your hand.
20/200
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Harper´s Study Room
Enchantment
Whenever a harper is put in play: Scry 2
If Harper´s Study Room leave the battlefield, draw 2 cards.
“My Harper Hall is free to all
who serve with song and playing.
But you who’d hide your song inside
are very sadly straying.”
21/200
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Healer Journeyman
Creature — Human, Healer
Whenever you put a creature in play, gain 1 life.
: Prevent 1 damage.
1/2
22/200
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Hero´s Balad
Instant — Ballad
As additional cost tap a harper you control.
Target dragonrider gets +X/+X until end of turn, which X is the number of dragons in your graveyard.
“Honor those the dragons heed,
In thought and favor, word and deed.
Worlds are lost or worlds are saved
From those dangers dragon-braved.”
23/200
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Hive Knowledge
Instant
All your Fire-Lizards get +1/+1 and Vigilance until end of turn.
“The little queen, all golden
Flew at the sea.
To keep it back,
To turn it back
She flew forth bravely..”
Menolly’s “Fire-Lizard Ballad”, Verse 1
24/200
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Island of Exile
Instant
Sacrifice a creature you control:
Exile a creature of your choice.
Draw a card.
“And only my white-winged craft and I
Know the marvels we have seen.”
25/200
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Petiron
Legendary Creature — Human, Harper
Defender.
All your harper get +1/+1.
: Sacrifice Petiron:
Search your Deck for Menolly and put her into play with two +1/+1 counter.
0/4
26/200
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The Plains of Keroon

Sorcery
Tap X Dragonrider:
Create X+2 Dragon Meal token.
27/200
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Ruth, the White Dragon

Legendary Creature — Dragon
Flying, Flash, Haste, First strike
Impression only with Jaxom.
: Time Warp (see rule):
opposing creatures don´t deal damage this turn.
2/2
28/200
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Wild Fire-Lizards
Instant
Create X+2 Fire-Lizards token.
They leave the battlefield at end of turn.
29/200
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Young Lord
Creature — Human, Lord
Level up
Level 2-4: 2/3 -
: Untap a castle.
Level 5+: 4/4 - Vigilance
1/2
30/200
Blue (22 cards)
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Blue Dragon
Creature — Dragon
Flying, Haste
“From the Weyr and from the Bowl,
Bronze and brown and blue and green,
Rise the dragonmen of Pern,
Aloft, on wing, seen then unseen.”
3/3
31/200
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Dragondreams
Sorcery
Tap target creature:
Sry 3, than draw a card.
Untap target creature.
32/200
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Dragonrider of High Reaches
Creature — Dragonrider
Ward 
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
1/1
33/200
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Dragonscout

Creature — Dragon
Flying.
Landfall:
Whenever a land comes into play under your control, until end of turn Dragonscout get +2/+0 and can´t be blocked.
1/3
34/200
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Dragonsinger
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I + II:
All harper get +1/+1, Haste, First strike and Lifelink.
Step III:
Search your deck for Sebell and put him tapped into play.
35/200
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Dragonsong
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I + II:
Create a Fire- Lizard token.
Step III:
Search your deck for Menolly and put her tapped into play.
36/200
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Exploring Southern Continent


Legendary Sorcery
Choose X :
• Search your deck for the Southern Hold and put it into play.
• Search your deck for the Southern Weyr and put it into play.
• Create X+2 Fire-Lizard token.
• Create two 2/2 Dragon token of your choice.
• Untap all your lands.
Then remove Exploring Southern Continent from the game.
37/200
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The Girl who hear Dragons
Sorcery
Search your deck for a Dragon and put it on your hand.
“Oh, Tongue, give sound to joy and sing
Of hop and promise on dragonwing.”
38/200
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Harper Journeyman on the Road
Creature — Human, Harper
Harper Journeyman on the Road has +X/+X for each land type you control.
“Harper, tell me of the road
That leads beyond this Hold,
That wends its way beyond the hill...
Does it go further on until
It ends in sunset’s gold?”
X/X
39/200
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Impetuous Dragonrider 
Creature — Dragonrider
Flash, Haste
If Impetuous Dragonrider comes in play, bind him to a dragon without a dragonrider or put him in exile with a Time Warp counter.
: Time Warp (see rule):
Draw two cards.
1/1
40/200
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Lord of a Sea Hold

Creature — Lord
The Lord of a Sea Hold comes in play with X +1/+1 counter, which X is the number of your islands.
“Oh sweet sea, oh dear sea,
Heed not their stormy wile
But bear me safely to my Hold
And from their watery trial.”
0/1
41/200
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Master of Heraldry

Creature — Human, Harper
Defender.
: If a castle was played this turn, you may search your deck for a castle, and put it into play tapped.
0/4
42/200
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Menolly´s Ballad

Legendary Enchantment — Ballad
When Menolly´s Ballad enter or leave the battlefield, create a Fire-Lizard token.
Your creatures can defend even if they are tapped.
“Then my feet took off and my legs went, too
So my body was obliged to follow
Me with my hands and my mouth full of cress
And my throat too dry to swallow..”
43/200
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Mental Manipulation

Instant
Take control over target creature until end of turn. Untap the creature.
“Who wills, — Can.
Who tries, — Does.
Who loves, — Lives.”
44/200
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Old Chronicles
Sorcery
As additional cost tap X harper you control.
Search your deck for X+2 cards and divide them in two piles. Target opponent choose one pile — Put it on your hand and the other in your graveyard.
45/200
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Reckless Time Warp
Instant
Until end of turn a dragon you control has:
: Time Warp (see rule):
Remove all Time Warp counter from X dragons in exile and put this dragons untapped in play under control of their owners .
46/200
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Reconnaissance Flight

Sorcery
Search your deck for two basic lands and put they tapped in play.
If the Harper Hall is in play, untap they.
“A strand of silver in the sky . . .
With heat, all quickens and all times
fly.”
47/200
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Renegade´s Banishment
Instant
Exile target permanent card. Her controller gets Scry 1.
Draw a card.
48/200
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Storehouse Key
Artifact — Equipment
When Storehouse Key comes in play under your control, untap a castle.
The equiped creature has Castlewalk. (That creature can’t be blocked as long as defending player controls a The equiped creature has Castle.)
Equip:
(only on humans) .
49/200
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Watch-Dragon
Creature — Dragon
Flying, First strike.
Defender.
: Sacrifice the Watch-Dragon:
Exile an attacking creature.
2/4
50/200
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Wingleader
Creature — Dragonrider
: Tap a Dragon/Dragonrider-Unit. It fights against target creature.
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
1/3
51/200
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Young Fisher
Creature — Human, Holdermen
When Young Fisher enter or leaves the battlefield, create a Fire-Lizard token.
“As she attacked the sea in rage
A holderman came nigh
Along the sand — Fishnet in hand
And saw the queen mid-sky.”
Menolly’s “Fire-Lizard Ballad”, Verse 2
1/2
52/200
Black (22 cards)
-
Assassin of Thella´s Horde
Creature — Human, Renegade
Deathtouch.
All Renegades you control have first strike.
3/1
53/200
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Ballad of Between

Legendary Enchantment — Ballad
Whenever a creature you control makes a “Time Warp” target player receive 2 damage.
“Black, blacker, blackest…
And cold beyond frozen things
Where is between when there is naught
To life beyond fragile dragon wings?”
54/200
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Blacksmith
Creature — Human, Smith
Landfall:
Whenever you put a land into play put a +1/+1 counter on the Blacksmith.
1/4
55/200
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Conspiracy of Lords

Enchantment
Whenever you put a lord into play, target creature or planeswalker receive damage equal to the number of your untapped castles.
56/200
-
Disastrous Epidemic

Sorcery
Choose target player:
Remove one counter of each type from each card the player control.
57/200
-
Dragonquest
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I + II:
a creature you control has
: Time Warp:
Create two Dragon Egg token.
Step III:
Pay X life:
Search your library for a dragon with converted mana cost of X and put it in play tapped.
58/200
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Dragonrider of Telgar
Creature — Dragonrider
Deathtouch
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
1/1
59/200
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Escape from Threadfall
Sorcery
Choose X non-legendary humans. They change their types to “Human, Renegade”.
“The Hold is barred, The Hall is bare,
And men vanish.
The soil is barren, The rock is bald.
All hope banish. “
60/200
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Failed Time Warp
Instant
Exile an attacking or defending dragon.
“Don’t leave me alone!
A cry in the night,
Of anguish heart-striking,
Of soul-killing fright.”
61/200
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Fire-Head Fever
Instant
Target human or dragonrider gain 3 damage.
Draw a card.
“My mouth cannot betray
The anguish that I know.
Yes, I’ll keep my tears till later:
But my grief will never go.”
62/200
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Going Between Forever
Instant
Whenever a dragonrider is put into a graveyard this turn, his controller sacrifice a dragon he control.
“Cold as death, death--bearing,
Stay and die, unguided.
Brave and braving, linger.
This way was twice decided.”
63/200
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Kylara

Legendary Creature — Dragonrider
: Deathtouch.

: Sacrifice a dragon you control: Destroy a dragon.


: Impression
2/3
64/200
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The Renegades of Pern
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I + II:
All your Renegades get +2/+2 and First strike.
Step III:
Search your deck for a Lord and put him in play tapped.
65/200
-
Ruined Castle
Sorcery
Destroy target castle or basic land.
“Stones piles and fires burn,
Green withers, arm Pern”
66/200
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Salvager
Creature — Human, Smith
X is the number of artifacts in your graveyard.
When the Salvager is put into your graveyard, return an artifact from your graveyard to your hand.
X/5-X
67/200
-
Spy of the Harper Guild
Creature — Human, Harper

: Espionage (Scry
, you can choose any library.)
1/2
68/200
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Thella, Renegade of Telgar


Legendary Creature — Human, Renegade
First strike.
All your Renegades get +1/+1.
: Sacrifice a creature you control: Regenerate Thella.
4/4
69/200
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Traitorous Lord
Creature — Human, Lord, Renegade
When Traitorous Lord comes into play, a target of your choice gain 2 damage.

: Sacrifice Traitorous Lord: Target player sacrifice a Dragonrider he control.
3/3
70/200
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Tunnel Snake
Creature — Snake
Weyrwalk. (This creature can’t be blocked as long as defending player controls a Weyr.)
“The blackest night must end in dawn,
The sun dispel the dreamer’s fear:
When shall my soul’s bleak, hopeless pain
Find solace in its darkening Weyr?”
1/1
71/200
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Wach-Wher
Creature — Wher
Defender. Can´t get flying.
: Sacrifice the Wach-wher to regenerate Lessa or a Lord.
“ Watch-wher, watch-wher,
In your lair,
Watch well, watch-wher!
Who goes there?.”
1/5
72/200
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Weyrlingmaster
Creature — Dragonrider

: Put a +1/+1 counter on a dragonrider of your choice.
“Weyrman watch; Weyrman learn
Something new in every Turn.
Oldest may be coldest, too.
Sense the right; find the true!”
2/2
73/200
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Wild Wher Pack
Creature — Wher
Level up
Level 2-5: 2/2 -
:
Sacrifice a Wher: Destroy target Dragon Egg.
Level 6+: 4/4 - Each Wher has +1/+0 for each other Wher in play.
1/1
74/200
Red (22 cards)
-
Ambitions Dragonrider
Creature — Dragonrider
Ambitions Dragonrider comes in play with X +1/+1 countern, while X the number of your dragons.
“Breed riders, strong and daring,
Dragon-loving, born as hatched
Flight of hundreds soaring skyward,
Man and dragon fully matched”
X/X
75/200
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Balad of the Red Star

Legendary Enchantment — Ballad
You can look at the top card of your library at any time.
You can cast dragon spells from the top of your library for
less.
“Seas boil and mountains move, Sands heat, dragons prove
Red Star passes,
Stones piles and fires burn, Green withers, arm Pern.
Guard all passes.
Star Stone watch, scan sky. Ready the Weyrs, all riders
fly; Red Star Passes”
76/200
-
Brown Dragon
Creature — Dragon
Flying, Menace
: +1/+0 until end of turn.
4/4
77/200
-
Canth, Bronze Dragon of Benden

Legendary Creature — Dragon
Flying, Menace.
As long as Canth is bind to F´nor, he has:
: Time Warp (see rule):
Search your deck for a dragon (not a queen) and put it into play with a +1/+1 counter. He attacks.
6/6
78/200
-
Dragonfire
Sorcery
Destroy targat land, creature or artifact.
Draw a card.
79/200
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Dragonflight
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I:
Create two colorless flying 1/1 dragonrider token.
Step II:
A dragon you control deals X damage to a target of your choice, while X is the dragons power.
Step III:
: Search your deck for Lessa, Weyrwoman of Benden and put her in play tapped.
80/200
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Dragonrider of Benden
Creature — Dragonrider
: +1/+0 until end of turn.
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
1/1
81/200
-
Dragon´s Breath
Instant
Remove X +1/+1 counter from your creatures:
Dragon´s Breath deals X damage to a target of your choice.
82/200
-
Earth Tremor
Instant
Earth Tremor deals damage to target creature or planeswalker equal the number of lands you control.
83/200
-
Fandarel, Master Smith

Legendary Creature — Human, Smith
Double strike.
When an artifact enter the game under your control, put a +1/+1 counter on Fandarel.

: Sacrifice one of your artifacts:
Search your deck for an artifact and put it into your hand.
4/4
84/200
-
Forgoten Thread Ravel
Sorcery
Destroy target land.
His owner gain damage equal to the number of mana symbols on the land.
85/200
-
F´nor — Wingleader of Benden
Legendary Creature — Dragonrider
Double strike, Haste
: Impression — Only with Bronze Dragons.
3/3
86/200
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Harper Journeymen
Creature — Human, Harper
Haste, First strike.
“ Drummer, beat, and piper, blow,
Harper, strike, and soldier, go.
Free the flame and sear the grasses Till the dawning Red Star passes.”
3/3
87/200
-
Jancis
Legendary Creature — Human, Smith
Vigilance.
: Return an artifact from your graveyard into your hand.
2/2
88/200
-
Militant Lord
Creature — Human, Lord, Renegat
Menace.

: Sacrifice a land you control:
take control of target castle.
3/3
89/200
-
Search for Fire-Lizard Clutch
Sorcery
Tap X creature you control:
Create X Fire-Lizard token.
“He saw her plight and quickly
He looked up the cliff he faced
And saw a cave
Above the wave
In which her eggs he placed.”
Menolly’s “Fire-Lizard Ballad”, Verse 4
90/200
-
Skillful Smith

Creature — Human, Smith
Double strike
: Sacrifice an artifact you control:
the Skillful Smith gets +X/+X until end of turn, while X are the converted mana costs of the artifact.
3/3
91/200
-
Smith Guild

Legendary Enchantment — Guild
All your smiths gets +2/+1 and First strike.
Artifacts you cast, costs
less.
, sacrifice Smith Hall : Deal 5 damage to a target of your choice.
92/200
-
Smith Journeymen
Creature — Human, Smith
When Smith Journeymen enter or leave the play, deal 2 damage to a target of your choice.
: +1/+1 until end of turn.
2/2
93/200
-
Torching
Instant
Destroy target artifact or enchantment.
His owner gain 2 damage.
94/200
-
Unexpected Threadfall
Instant
All creature and player gain 1 damage.
Draw a card.
“The Finger points
At an eye blood-red.
Alert the Weyrs
To sear the Thread.”
95/200
-
Young Dragonrider
Creature — Dragonrider
Level up
Level 2-4: 2/2 -
:
Impression
Level 5+: 3/3 -
:
Deal 1 damage to a target of your choice.
1/1
96/200
Green (22 cards)
-
All the Weyrs of Pern
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I + II:
Scry 1
All your dragons get +1/+1
Step III:
Search your deck for a Weyr and put it in play tapped.
97/200
-
Asgenar, Lord of Lemos

Legendary Creature — Human, Lord
Bonus
: Create a Fire-Lizard token.
Forestwalk.
Asgenar, Lord of Lemos enter the game with X +1/+1 counter, while X the number of
used to cast this spell.
1/1
98/200
-
Ballad of Pern

Legendary Enchantment — Ballad
You have protection from non-creature damage.
“Greens count their eggs, one-two-three
Browns give the orders for all to obey
The rulers of Pern are we!
Lords grow crops for the riders to eat
Healers cure only by our decree
Harpers must sing what we tell them to say
The rulers of Pern are we!”
99/200
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Breeding Burrow
Enchantment — Land
Enchant a Weyr.
The enchanted land has:

: Create a 2/2 Dragon token of your choice.
Enchant a basic land.
The enchanted land has:
: Create a Fire-Lizard token.
100/200
-
Class of Healer
Enchantment — Class
Create two Healing Ointment token.
: Level 2
Whenever you put a healer in play, create a Healing Ointment token.
: Level 3
All healer have
: Regenerate target creature.
: Level 4
: Tap a healer you control:
gain 1 life.
101/200
-
A Cup of Klah
Artifact
: Target creature gets +1/+1 and Vigilance until end of turn.
102/200
-
Dragonberries
Sorcery
Create two Dragon Meal token.
Proliferate (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
103/200
-
Dragonrider of Igen
Creature — Dragonrider
Trample.
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
1/2
104/200
-
Dragonrider Patrol
Instant
Chose two different:
• Scry 2, then draw a card.
• Distribute two +1/+1 counter on up to two target creatures.
• Target creature gets +2/+2 and First strike until end of turn.
• Create a Dragon Egg token.
105/200
-
Dragon´s Force
Instant
Target creature gain reach, +2/+2 and
: Regeneration until end of turn.
106/200
-
Fellis
Instant
Tap two target Creature.
Scry 1, then draw a card.
107/200
-
Green Dragon
Creature — Dragon
Flying, First strike

: Create a green or blue 2/2 Dragon token of your choice.
2/2
108/200
-
Healer Guild

Legendary Enchantment — Guild
When the Healer Hall enter the game you gain 5 life.
: Sacrifice a creature you control:
Prevent all damage you and your permanents received this turn.
109/200
-
Healer´s Study Room
Enchantment
Whenever a Healer comes into play, gain 1 life and create a Healing Ointment token.
When Healer´s Study Room leave the game you gain 3 life.
110/200
-
Healing Power of Woods
Sorcery
Search your deck for a forest and put it in play tapped.
Gain 3 life.
111/200
-
Impression
Instant
If a dragon came into play under your control this turn, search your deck for a non-legendary dragonrider and bind him to the dragon.
(see the Impression rule)
112/200
-
Oldive, Master Healer

Legendary Creature — Human, Healer
Defender.
When Master Oldive enters the game, create 2 Healing Ointment token.
Whenever you gain life, you gain 1 life more.
0/6
113/200
-
Sirrie
Legendary Creature — Human, Healer
Vigilance.
When Sharra comes into play, create two Healing Ointment token.
Fire-Lizard token you control have “
:
.”
2/2
114/200
-
Skillful Healer
Creature — Human, Healer
Hexproof.
Indestructible, if the Healer Hall is in play.



: Target player gain X life, while X is the number of Healer you control.
1/1
115/200
-
Weyr-Healer
Creature — Human, Weyrling
Defender
: Create 
If you use this mana to cast a dragon or dragonrider, gain 1 life.
0/3
116/200
-
The Woods of Lemos
Enchantment — Aura
The enchanted creature gets +1/+1 and Forestwalk.
Draw a card.
117/200
-
Young Female Dragonrider
Creature — Dragonrider
Level up
Level 2-4: 2/2 -
: Flying
Level 5+: 3/3 -
: Create a 2/2 dragon token of your choice.
1/1
118/200
Multicolor (41 cards)
-
Brekke
Legendary Creature — Human, Healer
When Brekke comes into play, sacrifice a dragon or Fire-Lizard you control.
: Regenerate target creature.
Whenever a dragon is destroyed, gain 1 life.
1/4
119/200
-
Bronze Dragon

Creature — Dragon
Flying, Trample.
: Time Warp (see rule): Target player or planeswalker receive 4 damage.
: Time Warp (see rule): Destroy target creature.
5/5
120/200
-
Cartographer

Creature — Human, Harper
Weyrwalk, Castlewalk.
Whenever Cartographer deals damage to a player, put a land from your graveyard tapped into play.
1/4
121/200
-
Class of Dragonrider

Enchantment — Class
Your dragonriders have haste.
: Level 2
Your dragonriders comes into play with a +1/+1 counter.
: Level 3
Your dragonriders have vigilance.
: Level 4
Your dragonriders have lifelink.
122/200
-
Class of Harper

Enchantment — Class
Whenever a harper comes into play:
Scry 2.
: Level 2
: Tap X Harper: Scry X+1, then draw a card.
: Level 3
Landing:
When a land comes into play, target Harper has landwalk for all land types this land has until end of turn.
123/200
-
Dragon Queen



Creature — Dragon, Queen
Flying, Vigilance, Trample, Lifelink
: Create a Dragon Egg token and put a time counter on it.
“By the Weyrwoman, wise and true,
Breed a flight of bronze and brown wings,
Breed a flight of green and blue.”
6/4
124/200
-
Dragon Queen Rider

Creature — Dragonrider
Enlist (As Dragon Queen Ridere attacks, you may tap a non-attacking creature you control without summoning sickness. When you do, add its power to Dragon Queen Rider until end of turn)
: Impression
2/2
125/200
-
Dragonrider´s Courage

Instant
All your Dragonrider have first strike until end of turn.
Put a +1/+1 counter on up to two target dragonrider, then Proliferate (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
126/200
-
Dragons against Dragons
Instant
A dragon you control gain +1/+1 and fights against target dragon.
127/200
-
Dragon´s Call

Legendary Instant
Choose up to two:
• Search for a Dragon card from out of the game and put it on your hand.
• Put 4 loyalty counter on the Master Harper of Pern.
• Search your deck for Robinton, Master Harper of Pern and put him into play.
Then remove Dragon´s Call from the game.
128/200
-
Feed the Fire-Lizards
Instant
All your Fire-Lizards get +1/+1 and Haste until end of turn. Draw a card.
“The little queen all golden
Upon his shoulder stood
Her eyes all blue
Glowed of her true
Undying gratitude.”
Menolly’s “Fire-Lizard Ballad”, Verse 5
129/200
-
Felicity of Fire-Lizards

Enchantment

: Impression:
Bind a Fire-Lizard with a human.
“The little queen all golden
Upon his shoulder stood.”
130/200
-
Fire-Lizard Queen

Creature — Fire-Lizard
Flying, Vigilance.
: Time Warp (see rule):
all your Fire-Lizards fly to exile and comes into play tapped at end of the turn.
2/3
131/200
-
Forgotten Roots of Dragons

Legendary Enchantment — Land
The enchanted land becomes an artifact with:
Dragons you control comes into play with a +1/+1 counter.
Your Fire-Lizards have +1/+1.
: Cast a dragon from your hand. Pay its costs with any mana.
132/200
-
F´lar & Mnementh


Legendary Creature — Dragon, Dragonrider
Flying, Menace. (Has already a Dragonrider)
All your Dragons have first strike and Trample.
“Dragonman, dragonman,
Between thee and thine,
Share me that glimpse of love
Greater than mine.”
6/6
133/200
-
Jaxom, Lord of Ruatha

Legendary Creature — Lord Dragonrider
Weyrwalk, Lifelink.
+2/+2, when bind with Ruth.
: Impression (only with a White Dragon)
2/3
134/200
-
Lessa, Weyrwoman of Benden

Legendary Creature — Dragonrider
Enlist


: Take control of a Dragon or Dragonrider until end of turn. It has haste.
: Impression (only with Ramoth, Queen of Benden)
3/3
135/200
-
Lord Fax

Legendary Creature — Human, Lord
Lord Fax comes into play with X +1/+1 counter, while X is the number of your castles.
If Lord Fax receive damage, remove a +1/+1 from him.
2/2
136/200
-
Lord Larad

Legendary Creature — Human, Lord
Haste, First strike, Vigilance.
Larad gain +1/+1 and Forestwalk if Lemos Hold is in play.
3/3
137/200
-
Lytol, Caretaker of Ruatha

Legendary Creature — Human, Lord
Defender.

: Scry 2, then draw a card.


: Search your deck for Ruatha Hold or Jaxom, Lord of Ruatha and put it in play tapped.
4/4
138/200
-
Manora 
Legendary Creature — Human, Weyrling
Defender, Lifelink.
Dragonrider you control get +0/+1.
If the Benden Weyr is in play, you gain 2 life when it was tapped.
1/6
139/200
-
Menolly
Legendary Creature — Human, Harper
Lifelink, Indestructible.
All your Fire-Lizards get +1/+1.

: Create two Fire-Lizard token.
“Speak softy to my lizard fair
Nor raise your hand to me.
For they are quick to take offense
And quicker to champion me.”
1/1
140/200
-
Mirrim

Legendary Creature — Human, Healer
All your Fire-Lizards get +1/+1.
: Regenerate target Dragon or Fire- Lizard.
: Create a Fire-Lizard token.
1/1
141/200
-
Moreta, Dragonlady of Pern

Legendary Creature — Dragonrider
: Impression (only with Dragon Queens).
Heroic Sacrifice (
: Pay 2 life and remove this card from game: Take another turn after this one and create two Dragon Egg token with a time counter on it.)
2/4
142/200
-
Moreta´s Ride
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I:
All creatures get -1/-1.
All Planeswalker loose 1 loyalty.
All player loos 1 life.
Step II:
All your dragons get
: Time Warp :
Put a +1/+1 counter on up to two target creatures.
Step III:
Search your deck for Moreta, Dragonlady of Pern and put her into your hand.
143/200
-
Nerilka
Legendary Creature — Human, Healer
: Bringe einen Heilsalben-Spielstein in Spiel.
1/1
144/200
-
Nerilka’s Story

Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I:
Create three Healing Ointment tokens
Step II:
: Regenerate target creature.
Step III:
Search your deck for Nerilka and put her in play.
145/200
-
Piemur
Legendary Creature — Human, Harper
Weyrwalk, Haste, First strike.
: Create a Fire-Lizard token.
“He stared at her in wonder
For often he’d been told
That such as she — Could never be
Who hovered there, bright gold.”
Menolly’s “Fire-Lizard Ballad”, Verse 3
2/2
146/200
-
Ramoth, Queen of Benden 


Legendary Creature — Dragon, Queen
Flying, Vigilance, Trample
: Create a Dragon Egg token.

: Time Warp (see rule):
Put all your cards in exile with Time Warp counters on it into the play tapped. Put two additional Time Warp counters on Ramoth, Queen of Benden.
7/5
147/200
-
Recovering at Cove Hold
Instant
Regenerate a creature and put a +1/+1 counter on it.
Create a Fire-Lizard token.
Gain 2 life.
148/200
-
Robinton, Master Harper of Pern

Legendary Planeswalker — Robinton
When Robinton is put in your graveyard or in exile, draw three cards.
loyality +2:
Put two +1/+1 counter on target dragon.
loyality -2:
Search your deck for an Instant, Enchantment or Weyr and put it into your hand.
loyality -7:
Search your library for a dragon and/or Menolly and put it into play tapped.
Starting loyality: 4
149/200
-
Sebell
Legendary Creature — Human, Harper
Islandwalk, Weyrwalk.


: If Robinton, Master Harper of Pern is in your graveyard or in exile, remove him from game. Sebell becomes s accurate copy of the card. Replace the words “Robinton” by “Sebell”.
3/3
150/200
-
Sharra
Legendary Creature — Human, Healer
Castlewalk, Vigilance.
All your Fire-Lizards gain +1/+1.
1: Create two Healing Ointment token.
2/2
151/200
-
Skillful Harper

Creature — Human, Harper
Vigilance, Lifelink.


: Return target legendary card from the graveyard to your hand.
In Cooperative Mode: (see the Tread Fall rule)
: Sacrifice the Skillful Harper: Search target deck for a Saga and put it under control of its owner without a lore counter in play.
2/4
152/200
-
Spy of Renegates
Creature — Human, Renegade
: Espionage (Scry
, you can choose any library.)
Castlewalk (This creature can’t be blocked as long as defending player controls a Castle.)
2/2
153/200
-
Squadron of Dragon Queen´s

Sorcery
Tap X Dragon Queens you control:
distribute X+X+3 damage to up to X+1 targets of your choice.
154/200
-
Toric, Lord of Southern Hold

Legendary Creature — Human, Lord , Settler
When Toric, Lord of Southern Hold comes into play search your deck for the Southern Hold and put it into play.

: Search your deck for basic land and put it into your hand.
3/3
155/200
-
Train your Fire-Lizards

Legendary Enchantment
Your Fire-Lizards gain +1/+1.
, Tap a Fire-Lizard you control:
Regenerate a Fire-Lizard or Human.
156/200
-
Young Fire-Lizard Queen
Creature — Fire-Lizard
Flying, Lifelink, Vigilance.
2/2
157/200
-
Young Harper
Creature — Human, Harper
Level up
Level 1-2: 2/3 - Vigilance
Level 3+: 3/3 - Lifelink
2/2
158/200
-
Young Healer
Creature — Human, Healer
Level up
Level 1-2: 2/3 - Lifelink
Level 3+: 3/3 -
: Create a Healing Ointment token
2/2
159/200
Artifacts (10 cards)
-
Benden Red Wine
Artifact
:
: Target creatur get +1/-1 until end of turn.
“Gather all from far and near.
Bring your marks and bring your wares,
Bring your family for there’s”
160/200
-
Benden White Wine
Artifact
:
: Gain 1 Life.
“Food and drink and fun and song.
The Hold flag flies; so gather along!”
161/200
-
Best of Benden
Artifact
:
: Target human get +2/+2 and Flying until end of turn.
“Gather! Gather! It’s a gather day!
No work for us, and Thread’s away.
Stalls are building, square’s swept clear,
Gather all from far and near.”
162/200
-
Dagger of Dragonrider
Artifact
+1/+1, First strike
Equip
“Dragonman, avoid excess;
Greed will bring the Weyr distress;
To the ancient Laws adhere,
Prospers thus the Dragonweyr.”
163/200
-
Flame Thrower
Artifact
: X Creatures of your choice gets 1 dammage.
“Weaver, Miner, harper, Smith,
Tanner, Farmer, Herdsman, Lord,
Gather, wingsped, listen well
To the Weyrman’s urgent word.”
164/200
-
Map of Pern
Artifact
During your upkeep step: Scry 1
If its a land, put it into your hand.
You may play more than one land in your turn.
“Worlds are lost or worlds are saved
From those dangers dragon-braved.”
165/200
-
Message Drums
Artifact
: Tap one of your Harper: Entap a land of your choice.
: Tap one of your Harper: Entap a dragon or dragonrider of your choice.
166/200
-
Signal Drum
Artifact
When Signal Drum comes im play, put it on a harper of your choice.
The equipped creature gain:
“
: Untap a creature.”
Equip:
167/200
-
Spyglass
Artifact
: Reveal the top cards of your library until you draw a land. Put it into your hand.
You may put one of the revealed cards on top of your library. Then put the remaining cards under your library.
: Shuffle your library.
168/200
-
Star Stones of Fort
Artifact
: Scry 3. Then draw a card.
“Star Stone watch, scan sky.
Ready the Weyrs, all riders fly;
Red Star Passes.”
169/200
Lands (31 cards)
-
Benden Hold
Legendary Land — Castle
Benden Hold comes in play tapped unless the Benden Weyr is in play.
: 
170/200
-
Benden Weyr
Legendary Land — Weyr
: 
: Add a mana of your choice to your mana pool. Use this mana only to cast a dragon.

: Create a Dragon-Egg token.
171/200
-
Bitra Hold
Legendary Land — Castle
Bitra Hold comes in play tapped unless the Benden Weyr is in play.
: 
172/200
-
Crom Hold
Legendary Land — Castle
Crom Hold comes in play tapped unless the Telgar Weyr is in play.
: 
173/200
-
Drumheights
Land

: Tap a harper:
Untap up to X target lands, while X is the harper´s strange.
174/200
-
Empty Weyr
Land
: 

, Sacrifice the Empty Weyr:
Search your deck for a Weyr or Castle and put it into play.
“Gone away, gone ahead,
Echoes away, gone unanswered.
Empty, open, dusty, dead.
Why have all the Weyrfolk fled?”
175/200
-
Firestone Mine
Land
: 


: Put a +1/+1 counter on target dragon.
, sacrifice Firestone Mine: Destroy target creature.
176/200
-
Fort Hold
Legendary Land — Castle
Fort Hold comes in play tapped unless the Fort Weyr is in play.
: 
177/200
-
Fort Weyr
Legendary Land — Weyr
: 
: Add a mana of your choice to your mana pool. Use this mana only to cast a dragon.

: Put an artifact from your hand or graveyard in play, while X are the converted mana costs minus
.
178/200
-
High Reaches Hold
Legendary Land — Castle
High Reaches Hold comes in play tapped unless the High Reaches Weyr is in play.
: 
179/200
-
High Reaches Weyr
Legendary Land — Weyr
: 
: Add a mana of your choice to your mana pool. Use this mana only to cast a dragon.


: Counter target spell, who target you or a permanent you control.
180/200
-
Igen Hold
Legendary Land — Castle
Igen Hold comes in play tapped unless the Igen Weyr is in play.
: 
181/200
-
Igen Weyr
Legendary Land — Weyr
: 
: Add a mana of your choice to your mana pool. Use this mana only to cast a dragon.

: Regenerate target Dragon. (The next time this permanent would be destroyed this turn, it isn’t. Instead tap it.)
182/200
-
Ista Hold
Legendary Land — Castle
Ista Hold comes in play tapped unless the Ista Weyr is in play.
: 
183/200
-
Ista Weyr
Legendary Land — Weyr
: 
: Add a mana of your choices to your mana pool. Use this mana only to cast a dragon.


: Create X Dragon Meal token.
184/200
-
Keroon Hold
Legendary Land — Castle
Keroon Hold comes in play tapped unless the Ista Weyr is in play.
: 
185/200
-
Lemos Hold
Legendary Land — Castle
Lemos Hold comes in play tapped unless the Benden Weyr is in play.
: 
186/200
-
Nabol Hold
Legendary Land — Castle
Nabol Hold comes in play tapped unless the High Reaches Weyr is in play.
: 
187/200
-
Nerat Hold
Legendary Land — Castle
Nerat Hold comes in play tapped unless the Ista Weyr is in play.
: 
188/200
-
Paradise River Estate
Legendary Land
: Create 2 mana of your choice. It can´t use to cast dragons.

: Create two Fire-Lizard token.
189/200
-
Ruatha Hold
Legendary Land — Castle
Ruatha Hold comes in play tapped unless the Fort Weyr is in play.
: 
190/200
-
Southern Hold
Legendary Land — Castle
Southern Hold comes in play tapped unless the Sothern Weyr is in play.
: 



: Search your deck for Toric, Lord of Southern Hold and put him in play tapped.
191/200
-
Southern Weyr
Legendarys Land — Weyr
: Add two mana of your choice to your mana pool. Use this mana only to cast a dragon.

: Regenerate a Dragon or Dragonrider.
If a Dragon you control dies: Proliferate
192/200
-
Telgar Hold
Legendary Land — Castle
Telgar Hold comes in play tapped unless the Telgar Weyr is in play.
: 
193/200
-
Telgar Weyr
Legendary Land — Weyr
: 
: Add a mana of your choice to your mana pool. Use this mana only to cast a dragon.


: Return a Dragon from target graveyard to its owners hand.
194/200
-
Tillek Hold
Legendary Land — Castle
Tillek Hold comes in play tapped unless the High Reaches Weyr is in play.
: 
195/200
-
Plains
Basic Land
196/200
-
Island
Basic Land
197/200
-
Swamp
Basic Land
198/200
-
Mountain
Basic Land
199/200
-
Forest
Basic Land
200/200
Token (12 cards)
-
Dragon Egg
Token
During your upkeep step put a Time counter on this token (maximal 3).
: Sacrifice Dragon Egg and create a flying 2/2 Dragon token in a color of your choice with X +1/+1 counter on it, while X is the number of Time counter on this token.
1/12
-
Dragon Meal
Token
: Sacrifice Dragon Meal and put a +1/+1 counter on target dragon.
2/12
-
Dragonrider
Token
: Impression
(Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
3/12
-
Lord
Token
“Lord of the Hold, your charge is sure
In thick walls, metal doors, and no
verdue.”
4/12
-
Dragon (white, legendary)
Token
Flying, Vigilance, Lifelink.
Exile this token, when Ruth, the White Dragon is in play.
5/12
-
Militia
Token
First strike
6/12
-
Dragon (blue)
Token
Flying, Haste
7/12
-
Dragon (bronze)
Token
Flying, Trample.
8/12
-
Dragon (brown)
Token
Flying, Menace.
9/12
-
Dragon (green)
Token
Flying, First strike
10/12
-
Fire-Lizard
Token
Flying.
Fire-Lizard has all colors and can´t have +1/+1 counters.
11/12
-
Healing Ointment
, Sacrifice Healing Ointment: Choose one:
• gain 1 life
• defend 2 damage to a target of your choice.
12/12
Rule Cards (4 cards)
-
Definitions of Words
Rule
“Deck”
means the library plus the graveyard of a player.
But not the cards in the exile.
After you search your deck for a card, shuffle your library and shuffle your graveyard.
“your ... “
means cards under your control.
“Create a flying 2/2 dragon token”
If no color is defined, you can choose a color.
>
1/4
-
Impression
Rule
Bind the dragonrider to a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities.
Has one of these creatures summonses sickness or is tapped, its count also for the dragon/dragonrider-unit.
Only dragonrider can Impression.
If any other human creature make Impression, its now have dragonrider as additional creature type.
If a human is bound to a fire-lizard, he dosn´t become a dragonrider.
Dragon/dragonrider-units are affected by all effects that target dragons and/or dragonriders.
Cooperative Mode: (see the Tread Fall rule)
Dragonrider can now be bind with dragons of other players.
2/4
-
Thread Fall
Rule
If you draw a “Thread Fall” spell, put it instantly into play. Then draw a card. If its a land, put it into play.
As this Saga comes into and after your draw steps, put a lore counter on it.
Exile “Thread Fall” if there are three lore counter.
If a “Thread Fall” shall be put in a graveyard, remove it from the game instead.
COOPERATIVE MODE:
Shuffle 1 up to 4 “Thread Fall” spells into each players deck. Each player decide for himself or all player define a equal number.
Dies a single player or the last player of a team, all player loose the game.
3/4
-
Time Warp
Rule
Perform the triggered effect, then exile the card with a Time Warp counter on it.
A card with only one Time Warp counter can cast from exile by its owner. Remove the Time Warp counter.
If a card has more Time Warp counter on it, remove one during your upkeep-step.
When a dragon/dragonrider-unit make a Time Warp, they stay together.
To cast the unit from exile you only must pay the casting cost of the dragon.
4/4