Dragonrider of Pern — Go South
MM´s Kleine Spielegalerie 2023
Colorless (1 card)
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AVIAS
Legendary Planeswalker — AVIAS
loyality -2:
Put two +1/+1-Marker on up to two target creatures.
loyality -2:
Scry 3, then draw a card.
loyality -4:
All your legendary humans gain +1/+1, Vigilance and Lifelink until end of turn.
starting loyality: 8
1/60
White (7 cards)
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Archivist
Creature — Human, Harper
: Create a Book token.
2/2
2/60
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Bendarek, Paper Master
Legendary Creature — Human
Defender.
: Create a Book token.
If Bendarek is blocking:
Scry 1, then draw a card.
2/4
3/60
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Encouraging Ballad
Instant
Choose a player. All his creatures gain +1/+2 and becomes untapped.
Draw a card.
4/60
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Golanth
Legendary Creature — Dragon
Flying, Livelink
Bind only with F´lessan.
: Timewalk:
all your Settles gain Indestructibility and +1/+1 until end of turn.
4/4
5/60
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Harper of the South
Creature — Human, Harper, Settler
Vigilance (Attacking doesn’t cause this creature to tap.)
: Untap target Harper.
2/2
6/60
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The Masterharper of Pern
Enchantment — Dragon Saga
Saga Rule:
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)
Step I + II:
All your legendary creatures gain vigilance and lifelink.
Step III:
Search your Deck for AVIAS, Petrion or Robinton and put it into your hand.
7/60
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Tagetarl
Legendary Creature — Human, Harper
Vigilance.
: If you sacrificed a Book token this turn, put a new Book token into play tapped.
2/2
8/60
Blue (7 cards)
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Alemi
Legendary Creature — Human, Fisher, Settler
Vigilance.
: Create a Fish token.
: Search your Deck for Aramina or Raedis and put it in play tapped.
3/3
9/60
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The Beaches of the South
Legendary Enchantment
Landing: Each time you put a land into play, create a Fire Lizard token.
10/60
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Dolphins of Monaco Bay
Creature — Dolphin
Haste (This creature can attack and as soon as it comes under your control.)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
1/1
11/60
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Dolphins of Paradies River Bay
Creature — Dolphin
Vigilance (Attacking doesn’t cause this creature to tap.)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
1/1
12/60
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Idaloran, Master Sailor
Legendary Creature — Human, Sailor
Sacrifice a Boat: Idaloran gains Indestructibility until end of turn.
: Search your Geck for a Boat and put it into play tapped. It attacks.
3/4
13/60
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Mealth, Bronze Dragon
Legendary Creature — Dragon
Flying.
: Timewarp:
Untap X lands, which X is equal to Mealth´s strange.
4/4
14/60
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Seafarer Guild
Legendary Enchantment — Guild
All your Fisher and Sailor gain Islanwalk and +1/+1.
: Tap a Dolphin you control: Regenerate a Human.
If the Seafarer Guild leaves the play, create three Fish token.
15/60
Black (7 cards)
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Baleful Message
Enchantment — Aura
The enchanted creature gain -2/-2 and does not untap during his owners next untap step.
Draw a card.
16/60
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Dragonrider of the Oldtimer
Creature — Dragonrider
When Dragonrider of the Oldtimer comes into play, you loose 2 life.
Deathtouch.
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
2/2
17/60
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Furtive Feline
Creature — Cat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/2
18/60
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Salth
Legendary Creature — Dragon
Flying, Deathtouch.
Bind only with T´kul.
: Timewarp:
Destroy target creature.
4/4
19/60
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Stolen Dragon Queen Egg
Legendary Sorcery
Tap all creatures in play. They don´t untap in the next untap step of their owners.
Target Dragon attacks a target of your choice, then untap the dragon.
Remove Stolen Dragon Queen Egg from the game.
20/60
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Sudden Storm
Instant
All Humans gain 3 damage.
Each player can prevent one damage for each Hold, Weyr or Dragon he taps.
21/60
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T'kul, Weyr Leader of South Weyr
Legendary Creature — Dragonrider
Deathtouch.
All opposing Dragonrider gain -1/-1.
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
3/3
22/60
Red (7 cards)
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Dolphin of Volcano Islands
Creature — Dolphin
Islandwalk.
When Dolphin of Volcano Islands comes into play, untap target land.
2/2
23/60
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Dragon of the Oldtimer
Creature — Dragon
Flying.
When Dragon of the Oldtimer leave the play, a target of your choice gain 3 damage.
3/1
24/60
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Dragonrider of Honschu
Creature — Dragonrider
Mountainwalk.
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
1/2
25/60
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Feline Attack
Instant
Tap or untap target creature. It gains 3 damage.
26/60
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Flame Thrower Squad
Enchantment
: Tap a Settler you control:
a target of your choice gain 1 damage.
27/60
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Monarth
Legendary Creature — Dragon
Flying, Trample.
Bind only with T´gellan.
: Time Warp:
All your Dragons gain trample and First strike until end of turn.
4/4
28/60
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The Red Star
Legendary Enchantment
Indestructible.
The Red Star comes into play with 8 time counters.
Remove Red Star from the game, if no time counter on it.
In his upkeep step each player lose 1 Life or sacrifice a creature he control.
He can pay up to X mana and/or tap up to X creatures he control, where X is the number of time counter on the Red Star, to defend the damage and remove a time counter from Red Star.
Cooperative Mode:
If you draw this card, put it instantly into play.
Draw a card.
29/60
Green (7 cards)
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A Cup of Tea
Instant
Target player gain 2 life.
Draw a card.
30/60
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Dragonrider of East Weyr
Creature — Dragonrider
: Regeneration.
: Impression (Bind this card with a dragon without a dragonrider. Both now count as one creature with combined power, toughness and abilities)
2/3
31/60
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Fire Lizard Clutch
Sorcery
Create 2 flying 1/1 Fire Lizard token.
Draw a card.
32/60
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Kami
Legendary Creature — Human, Fisher, Settler
Vigilance.
Kami gain +1/+1 for each of this cards in play: Paradise River Estate, Readis, Alemi
: Regenerate a Human.
: Create a Fish token.
2/2
33/60
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Persellan
Legendary Creature — Human, Healer
Tap a Dragon you control:
Persellan is unblockable until end of turn.
: Regenerate a Dolphin or Reagis.
1/1
34/60
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Young Dragon of South Weyr
Creature — Dragon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
2/2
35/60
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Zaranth
Legendary Creature — Dragon
Flying.
Bind only with Tai.
: Tap a Dragon you control: This Dragon figths agains target creatur.
4/4
36/60
Multicolor (15 cards)
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Aramina
Legendary Creature — Human, Settler
: Tap or untap target Dragon.
+2/+2 if Jayge is in play.
2/2
37/60
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F`lessan
Legendary Creature — Dragonrider
Haste, Vigilance.
If F´lessan is bind to a Dragon, search your Deck for Honshu and put it into play tapped.
: Impression (only with Bronze Dragons)
2/3
38/60
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Fire Lizard Swarm
Enchantment
All your Humans gain +1/+1.
Sacrifice Fire Lizard Swarm: Regeneate a Human.
39/60
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Gadareth & T´lion
Legendary Creature — Dragon, Dragonrider
Flying.
: Timewarp (see rules):
Tap a Healer you control:
Your Dolphins gains indestructibility until end of turn.
3/3
40/60
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Jayge
Legendary Creature — Human, Settler
First strike.
Jayge gain +1/+1 for each of this cards in play: Paradise River Estate, Readis, Aramina, Alemi, Temma, Trader Carawan.
1/1
41/60
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Piemurs Voyage
Enchantment
Landing:
Each time you play a land, search your deck for a basic land and put it into your hand.
Scry 1
42/60
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Pinch, Master Spy
Legendary Creature — Human, Harper
First strike, Hexproof.
: Espionage 2 (Scry 2, you can choose any library.)
Then tap or untap target card.
2/2
43/60
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Readis
Legendary Creature — Human, Settler
Defender.
Readis gain +1/+1 each Dolphin you control.
Readis can attack, if all your Dolphins attack too.
1/1
44/60
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School of Dolphins
Creature — Dolphin
Islandwalk.
: Regenerate a Dolphin.
2/3
45/60
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Splitting the South
Sorcery
Put a +1/+1 counter on all your Settlers.
Then Proliferate.
Untap a Settler. He deals damage equal to his strange to a target of your choice.
46/60
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Tai
Legendary Creature — Dragonrider
Vigilance, Lifelink.
+1/+1 if F´lessan is in play.
: Impression (only with green Dragons)
2/2
47/60
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Temma
Legendary Creature — Human, Settler
Defender. (This creature can’t attack.)
5/5
48/60
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Teresa, the Tillek
Legendary Creature — Dolphin
When Teresa, the Tillek comes into play: Scry 2, then draw a card.
Islandwalk, Vigilance.
All Dolphins gain +1/+1
2/2
49/60
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T'gellan, Weyrleader of East Weyr
Legendary Creature — Dragonrider
Reach, First strike.
: Put a Dragonrider from Exile into play tapped.
: Impression (only with Bronze Dragons)
3/3
50/60
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Tsunami Wave
Sorcery
Choose two:
• Destroy X target lands.
• Destroy X target creatures.
• All player gain X damage.
51/60
Artifacts (4 cards)
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The Chronicle of Pern
Artifact
: Tap X of your Harper: Reveal the top X cards of your library and put one of them into play tapped. Put the other cards under the bottom of your library..
: Put a land into play tapped.
52/60
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Dolphin Bell
Artifact
ap a human: All your Dolphins gain +1/+1 until end of turn.
: Untap all your Dolphins.
: Search your deck for a Dolphin and put it into your hand.
53/60
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Fishing Boat
Artifact
Islandwalk.
Crew 3
(Tap any number of Humans you contol with total power of 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4
54/60
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Trading Caravan
Artifact
Holdwalk, Weyrwalk.
:
: Create a Goods token.
1/3
55/60
Lands (5 cards)
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Cove Hold
Legendary Land
Cove Hold comes into play tapped.
All Settler gain +1/+1.
: .
: Create a Goods token.
56/60
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East Weyr
Legendary Land — Weyr
When East Weyr comes into play, exile a Dragon you control — OR — Exile the East Weyr and search your Deck for T’gellan put him into play.
The East Weyr comes into play tapped.
: .
57/60
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Honshu
Legendary Land — Hold, Weyr
Honshu comes into play tapped.
: Pay one life: Add any two mana to your manapool.
: Create a Goods token.
58/60
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Landing
Legendary Land
:
: Sacrifice Landing: Search your Deck for AKKI or an artifact and put it into play.
59/60
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Monaco Bay
Legendary Land
: Tap a Dolphin you control:
: Tap a Settler you control:
: Tap a Dragon you control:
: Tap a Healer you control:
: Tap a Lord you control:
60/60
Token (3 cards)
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Book
Token
: Sacrifice the Book: Scry 1, then draw a card.
1/3
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Fish
Token
Sacrifice the Fish and choose one:
• gain 1 Life for each Fish sacrificed this turn.
• untap a Dolphin. He gains +1/+1 until end of turn.
2/3
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Goods
Token
Sacrifice the Goods:
3/3